Each time you choose an area of the map to enter a mission (sometimes there is only one place you can choose, other times maybe a couple), you have to choose which revival spell to use. Your quest is split between rebuilding the capital (as you progress you gain resources and access to rebuild structures such as the forge, market, mercenary camp… the things you will need to make you powerful enough to complete your quest) and your exploration/mission section. You have a guide to help you on your quest to rebuild the devastated kingdom… a battle pangolin named Natiq… this may seem like a good idea as it takes care of any exposition but I found his voice quite irritating and he would pop in comments as you move over trigger points on the map… but these points can trigger as you walk past them and as such his dialogue gets cut off by the battle you end up in or some other event that you may have triggered. The basic story involves the battle between two dragon clans, the Regals and the Shai-Va, these story elements are told via illustrated panels as if being read from a revered tome. But… it ends up feeling a bit under cooked or perhaps watered down. The Dragoness Command Of The Flame does indeed seem to tick a lot of the right boxes, there’s city building, unit selection for your army, spell use and exploration. So when a new game in the HOMM style came up for review I was keen to have a look. Since then I found Kings Bounty which is arguably my preferred take on the genre. I’ve been a fan of Heroes of Might and Magic since I remember buying my first (multi title) copy decades ago.
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